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The latest version of AMD's FSR technology is currently locked to a single generation of GPUs, but this leak makes me hopeful ...
DLSS 4 might have debuted a new transformer model for upscaling and the much-touted Multi Frame Generation feature, but compared to the jump from FSR 3 to FSR 4, it's only an evolutionary update.
A MD made a bit of an oopsie yesterday, as it accidentally released the source code for FSR 4, before promptly hauling it ...
This suggests that GTA VI could eventually use "PSSR 2" on the PS5 Pro. Ideally, it would feature the upscaler as soon as ...
AMD has launched FidelityFX SDK 2.0 which brings 'neural rendering technologies for developers,' like FSR 4 and the upcoming ...
AMD accidentally uploaded FSR 4's source code to GitHub this week, leaking files for a version that supports Radeon RX 7000 and earlier GPUs. The company ...
AMD just had an unexpected slip-up: the company accidentally published the full source code for FidelityFX Super Resolution 4 (FSR 4) on its official GPUOpen GitHub page.
Nvidia DLSS and DLAA are both currently unavailable in the BF6 beta client, leaving Nvidia GeForce graphics card owners in ...
Some with older hardware consider AMD FSR to be a godsend, others reckon Nvidia DLSS 2.0 is so accurate that any quality degradation is negligible during actual gameplay, and there are those who ...
But even here, 2K recommends rendering the game at 75% or 2888x1620 and then applying TSR, FSR, DLSS, or XeSS on top of this using the 'Quality' preset for a smooth gameplay experience.
We don't have a ton of details yet, but FSR 3.0 looks to go toe-to-toe with Nvidia's Deep Learning Super Sampling (DLSS) by generating unique frames all on its own.
FSR 4.0, AMD's latest version, is far more advanced — but it only works on Radeon RX 9000 series GPUs. Nvidia still leads in visual quality and motion clarity, especially with DLSS 3.5 and above.