Cloud platforms are at the core of a $12.9-billion technology ecosystem underpinning much of the games industry, according to analysis from research group Omdia. The data shows that this ecosystem ...
LONDON--(BUSINESS WIRE)--New analysis from Omdia shows that cloud platforms are at the core of a $12.9bn technology ecosystem underpinning much of the games industry. This ecosystem spans everything ...
No one knows how to sell games anymore. Gaming is hard to define as a market. Sure, there are the big-budget AAA studios raking in disclosed fortunes in dollars, and the high-profile events like E3 or ...
Asia-Pacific leads with $87.6bn, while Latin America and MENA show faster growth. China ($49.8bn) and the US ($49.6bn) will account for half of global spending. Europe contributes $33.1bn to worldwide ...
Mekan Games is pioneering a web-first, cross-platform development approach from Nairobi. The President became a global hypercasual hit with over 20 million downloads. “Hypercasual games thrive when ...
The German games market decreased by 6% year-on-year to €9.4 billion in 2024, with sales of premium games dropping 17% to €921 million compared to revenues of €1.1 billion the previous year. This is ...
The German game market grew 4% (year-on-year) in the first six months of 2025, following a decline in revenue in 2024. The report found that games, gaming hardware, and online gaming services ...
According to Euromonitor International’s World Market for Toys and Games 2025 report, toys and games are emerging as emotional anchors for consumers seeking comfort, nostalgia and connection amid ...
The German video game market shrunk by six percent in 2024 to €9.4 billion, according to figures from the German Games Industry Association based on data compiled by YouGov Shopper, Nielsen IQ, and ...
The pre-recruitment of developer booths began, with the 'Indivode Game Market 2025' being held at the Yangjae aT Center in Seoul from October 18-19. The application period starts on the 11th and runs ...