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Marquita Brown is a multimedia storyteller and content strategist. She is a former managing editor of EdTech: Focus on K–12 magazine. Educators already use makerspaces equipped with tools such as 3D ...
Makerspaces in schools are a place where the normal rules of classroom learning are tossed aside in favor of just a couple — have fun, and don’t be afraid to make mistakes. As schools continue to ...
Amy McIntosh is the managing editor of EdTech: Focus on Higher Education and EdTech: Focus on K–12. Hamilton said that he uses the design cycle to get students to think about problems. For children in ...
In addition to the everyday stressors of college, the pandemic has significantly worsened the mental health of college students. COVID-19 has intensified student feelings of anxiety, depression and ...
It’s easy enough to decide to focus more on a specific topic or skill, such as STEM, in the classroom, but it’s sometimes more difficult to find tools and resources to support that skill. Teachers ...
If Philly wants to be a community of makers, it would do well to connect with what’s working and what isn’t across the country’s landscape of makerspaces. “Our core approach are that makerspaces are ...
Learn how three increasingly important components of a 21st-century education--STEM, STEAM, and makerspaces--are helping students get a leg up on global competition By now, we’ve all heard about STEM, ...
Longmont Public Media, a digital media makerspace in downtown Longmont, has one central goal: to make media education and creation more accessible. “We really encourage and champion Longmont residents ...
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We’ve watched beautifully equipped makerspaces sit idle, while far less impressive spaces quietly produce companies, careers and long-lasting communities. The difference is rarely the tools. An ...
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