Following the Monster Hunter Wilds beta, game director Yuya Tokuda addresses some of the most common complaints including ...
It was, as director Yuya Tokuda stressed in an interview, not as polished as the final build of the game will apparently be.
With the Monster Hunter Wilds beta driving anticipation for the game through the roof, the game's director has confirmed that ...
According to Eurogamer, Capcom has outlined its performance goals for Monster Hunter Wilds on consoles, confirming that a day ...
Capcom just revealed a bunch of new Monster Hunter Wilds details, and addressed several points of criticism from the recent open beta.
After the Monster Hunter Wilds open beta, a lot of you were unhappy with the hitstop and weapon changes, but a new pre-launch ...
Monster Hunter Wilds director Yuya Tokuda showcases weapon changes, hit stop, and other changes based on feedback from the ...
This really opens up a lot of new ideas. I asked director Yuya Tokuda about his intentions here, and he replied, “Only armor had [built-in] equipment skills until now, but when a piece of armor ...
According to director Yuya Tokuda, making Nata a central character made sense as a thematic throughline for Monster Hunter Wilds’ story. “Humans interacting with nature is something that we ...
After the five-hour hands-on session that fueled my Monster Hunter Wilds preview, I followed Capcom staff for a tour of the ...
Capcom has detailed its targeted performance for Monster Hunter Wilds on consoles, confirming a day one patch will be ...
Capcom has revealed that it will release a day one patch for Monster Hunter Wilds to implement PS5 Pro support for the title.